| In Russia, they love games about pirates. They love not only to play, but will also to ensure they - remember "Corsairs ".Moreover, Russian developers are very harsh they can, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! won't lay to the neck, but may attract attention. You want Sink Again, which can be 95% produced by one individual - our compatriot, hiding within the nickname Artem Flatcoon. How come is the game good and what's not so great?<br><br>Sink Again is a mix of roguelike, board games plus some turn-based tactics and these Pirates! You cannot find any full story campaign here, but you'll find around two dozen separate scenarios that can be considered modules, during a board game.<br><br>And almost all more or less funny. So, https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], within a, regarding the actual pirate-rocker, you should search everywhere in the archipelago for his former colleagues, demonstrate the pick or drumsticks so they really eventually accept reunite and present a fantastic concert. And at the conclusion of the script, we're asked to correctly fire the ship carrying gunpowder to supply a grandiose fire show for the concert.<br><br>In other scenarios, we want fake knives for a non-violent bloody ritual to suit the ancestor-honoring, but additional progressive tribe; collecting one of the most stinky bait to capture a whale the size of a tropical; we have been buying heartless man who left his partner right at your wedding day - along the way evidently , he literally doesn't have any heart, he hid it in return for eternal life. Well, everything is in the same spirit.<br><br>My little raft<br>However the gameplay itself is quite serious. Scenarios can be carried out at different amounts of difficulty. During this process, the experience itself occasionally makes "autosaves", but if your team dies (for example, following your ship is launched towards the bottom), all progress are going to be reset and you'll have to begin over. A shame, as the passage of every scenario unlocks new items, characters, their traits, pets and in many cases types of islands that might be available next playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we hire a team inside the tavern. Initially, there might be a maximum of two pirates within a squad, however, under certain conditions, the number of the gang increases. In the same place we equip them for the first time (for which you'll encounter enough piastres), decide on a captain in the workplace (he gives one or another advantage to the whole team), buy food on the market and visit sea.<br><br>Then a aspects of Sid Meier's Pirates begin! We sail on a vessel between hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters are also sharpening their teeth on us.<br><br>Therefore, it is advisable to pump the boat - in most ports there are now not only taverns (there it is possible to get a new composition of your detachment) and shops, but will also shipyards, where for a quantity they increases the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We also are repairing the boat and replenishing the ammunition. Normally, all things are in accordance with the classics.<br><br>It does not take in final summary is trade. Each port has a place, high it is extremely convenient to show which items are more profitable to promote here and which of them to buy. And earn cash quickly enough by transporting bananas or wood between your neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is probably the weakest in Sink Again. The trade is convenient, but primitive, materials usually do not deteriorate, plus the team does not consume food through the voyage as well as raise an uprising. It doesn't appear to exist in any respect: the pirates hired by the squad tend not to modify the ship's behavior in any way.<br><br>Storms and rains may occur, but this too has no effect on the healthiness of the vessel. Even so the boat is capable of doing crashing to a port figure, if you can't decelerate over time, as well as check out the foot of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It takes place that you just swim for years, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle together up until the ship have been pumped is useless. And this situation, which caused the failure of some scenarios, doesn't stimulate, but annoys - the look off hunters is just too big unpredictable, too strong to start with, it is too difficult to break clear of them.<br><br>A pirate trait!<br>But also in the dungeons, the situation is more interesting. It possibly there is that individuals perform the key tasks for that script. We carry out it in the step-by-step mode - we search for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map in this dungeon plus a shovel within your inventory.<br><br>The success of all basic actions, the risk of hitting / breaking / disabling / duration of movement - everything is determined by the roll from the dice, along with by who performs the action and what devices are on it.
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